+Breeinfo files, 1!

=========================== BREEHELP FILES Ver 2.3 ==========================
This is the comprehensive help system of the Breefolk +culture of ElendorMUSH. For more information on a subject, and for a great deal of subtopics and subcategories, please type +breeinfo <topicname>. The capitalized portions of the file names can be used for your convenience.

NEWcomers: Name, Desc, Towns, Families
CHARacter-development: History, Job, +wardrobe
COMMands: Mushwide and Breespecific commands
THEME: Travel, Combat, Government, Outsiders
ADMINistration: Website, Features, Policies, Essays, Awards
RolePlay: Tips on Role-playing

While comprehensive, these files aren't complete. If you have any questions or ideas for additional files, feel free to contact any of the local admins.
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========================== Bree Info System: NEWBIES ==========================
If you're a brand new MUSHer or a brand new Elendorite, each of the following can be typed exactly as it appears here in order to find a plethora of help about various general MUSHing and Roleplaying topics.

help news +info +cultures
help newbie help intro


There is also a series of steps which it is necessary for you to take in order to create a character in Bree. These steps are the same you would take in most cultures throughout the MUSH -- there's just a Breeish spin which must be in place to fit in with the theme we have laid out for us by Professor T in the trilogy. Please see the following files for help in basic character creation.

C1 - For those without a culture; setting up a species and joining
C2 - Recommended reading
C3 - Choosing a name
C4 - Your Bree family and town of residence
C5 - Are you good or bad, or a combination?
C6 - Describing your character

To learn more about one of the above, please type +breeinfo C#
To continue on to Creating your Breefolk character, type +breeinfo creating
Main Menu: +breeinfo
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============================ Bree Info System: C1 =============================
Before you join the culture, be sure to take a look at +breeinfo theme to make sure that you like the feel of the culture. If you're looking for a place with a lot of varied and fun RP, if you like meeting people from all over Middle-Earth, Bree is a great place for that. To contact an online greeter or admin and tell them you're interested in finding out more, or interested in joining, type +Join Bree

To join, you must be either a human or a hobbit. If your culture is currently set to OOC, type +restart to change species if you need to.

To return to the Newbie Help main menu, please type +breeinfo new
To go to the next step of creation, please type +breeinfo C2
Main Menu: +breeinfo
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============================ Bree Info System: C2 =============================
As a member of Bree, you should read and remember the following files. The first ones are MUSH-wide and contain information about policy, RP, and a few basic commands.

+help topics (type +help <topicname> for more info):
+set +ic +ooc
+mail ic-ooc NEWS

+breeinfo theme lets you know what you need to know about living as a character in Bree.

Additionally, just typing +help will give you a list of MUSH-wide commands, and +breeinfo commands will bring you to a list of handy Bree-only commands.

To return to the Newbie Help main menu, please type +breeinfo new
To go to the next step of creation, please type +breeinfo C3
Main Menu: +breeinfo
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============================ Bree Info System: C3 =============================
Your name is very important. It is vital that you choose a name which fits in with the culture. Leo, Vinny, and Santana are examples of names which do NOT fit. There are very many more. As a general rule, try to stay away from names that would be picked out as more fitting for, say, an elf or orc culture. There is an object in the Bree OOC Room (+booc) called the Naming Oracle that will suggest names based on your sex and species if you need help. If you have questions about your name, please +mail BAD and we'll help you out. If we find a name which we feel is not thematic, we will likely let you know.

To change your name, type @name me=Newname password

To return to the Newbie Help main menu, please type +breeinfo new
To go to the next step of creation, please type +breeinfo C4
Main Menu: +breeinfo
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============================ Bree Info System: C4 =============================
Your surname is your last name. To see examples of thematic last names for Bree, please type +breeinfo families, which will give you a list of all 'official' Breefolk families. Each family is from a certain area of the Breelands: type +breeinfo towns to read about them. This does not mean that if you join an already existing family, you must live in that town; it simply means that is where you likely were raised, and where most of your relatives would live.

Choosing a surname can be fun. Many people try to choose a last name which is clever or indicates their IC occupation or general mood.

It is great to join a family which already exists, though you may invent your own surname as well. If you need further help with your name, please speak with a +breehelper. BAD is always happy to help you figure out a good name.

Once you have decided on a name, type &surname me=<yoursurname>
Then, type @set me/surname=vis

To return to the Newbie Help main menu, please type +breeinfo new
To go to the next step of creation, please type +breeinfo C5
Main Menu: +breeinfo
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============================ Bree Info System: C5 =============================
Alignment simply means whether you are going to be a good guy or a bad guy. This is something which can develop as you play your character, but it might be something to think about ahead of time. For instance, if you are going to play a definite bad-guy, you may want to describe him differently than if you were playing a goody-two-shoes. Of course, you might not, but whether you do or not, it is something to consider before you go too much further. However, there is nothing wrong with not deciding on this part yet and letting this be determined by your character's RP. See NEWS ARCH for more information.

To return to the Newbie Help main menu, please type +breeinfo new
To go to the next step of creation, please type +breeinfo C6
Main Menu: +breeinfo
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============================ Bree Info System: C6 =============================
You've gotten to one of the most important parts of character development: what does your character look like? A good description is something like a revolving 3-D full-color, full-detail photograph of your character. It should describe your character's general build (approximate height, weight, hair color, eye color, etc). It also might include the shape of your character's head and body, clothing styles and colors, and any accessories the character might always carry or have, such as a cane or bag.

The hardest part, though, is deciding what NOT to include. Some things which are not appropriate for a description are accents your character speaks with, descriptions of your character's mannerisms or favorite sayings, or indications of your character's mood or attitude. Another big no-no for descriptions is to include anything about the reader in your description. Your description should not say anything like, "You cower in fear as he returns your gaze with one of his own." If we were standing at opposite ends of a huge ball room, it isn't likely I would even notice you, much less be afraid of you. And, if Gandalf or a troll (for example) were to look at you, they would in no way be scared of your appearance.

Basically, your description is just that: a description of your appearance. Not your actions, words, or the reactions others have when they look at you. We should not find out anything about you that we couldn't by looking at a photograph.

To see what many Breefolk look like, type +breeinfo description-tips
For information on what kinds of clothing Breefolk would normally wear, type +breeinfo wardrobe
To describe yourself, type @describe me=<yourdescription> or take a look at the +wardrobe system by typing CD3

To return to the Newbie Help main menu, please type +breeinfo new
Main Menu: +breeinfo
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===================== Bree Info System: DESCRIPTION-TIPS ======================
Humans:
According to Tolkien, the humans of Bree were "brown-haired, broad, and rather short." Keep this in mind when you write your human's description-you don't have to fit it perfectly, and there's plenty of room for variation within those bounds. You should stay away from a) Being tall, dark-haired, and grey-eyed, as those are Dunadan characteristics or b) Having blonde hair and blue eyes. As far as heritage goes, Bree humans are distantly related to the Dunlendings, noted for their dark hair.

Hobbits:
Most people have a better idea of what a typical hobbit looks like, but if you don't, here's what Tolkien says, in brief: Hobbits stand between 2 and 4 feet tall, usually toward the lower end of that range, but are not as broad as dwarves. They have curly, usually brown hair on their heads, wear no shoes. "Their faces were as a rule good-natured rather than beautiful, broad, bright-eyed, red-cheeked, with mouths apt to laughter and eating and drinking."

Keep in mind that although these are only guidelines, if your appearance is too unusual, you'll get some strange looks from people ICly.

For more information, see +breeinfo wardrobe
To return to the Newbie Help Menu, please type +breeinfo new
Main Menu: +breeinfo
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========================= Bree Info System: WARDROBE ==========================
When creating a wardrobe for your Bree character, think 'simple.' We're not too sophisticated, and don't have sewing machines, so avoid tight clothing and daring styles. Skirts and dresses are long; think ankle-length. No zippers; most things will be fastened with buttons or laces.

For fabrics, 'homespun and practical' would be the bulk of what was worn by Breefolk: cottons, wool, linen and leather, with those of greater means procuring velvet, silk or brocade from merchants trading in Bree. We do have dyeing capabilities, so don't feel like you have to stick to brown or black; but do remember that dyes cost money - with blues and scarlets being the most expensive and rare - and be reasonable in what you think your character could or would wear. The average Breelander is not given to frippery or flashy dressing; there aren't many occasions to show off!

Components of the average Breelander's wardrobe include:

Men: Most wear waistcoats/jerkins or vests, jackets or cloaks, shirts with buttons and loose pants/breeches with belts, and/or suspenders/braces, caps.

Women: Almost all wear dresses or skirts and blouses, laced bodices, aprons (sometimes several of them, layered over each other), petticoats, and shawls or cloaks. Older women are more likely to wear more clothes layered; young girls might just have a simple dress or pinafore over it.

For information about using +wardrobe, type +breeinfo CD3

For more info about Character Development, please type +breeinfo char
Main Menu: +breeinfo
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=================== Bree Info System: CHARACTER-DEVELOPMENT ===================
After getting a character set up in Bree, you are ready to roleplay and continue fleshing out your new creation through RP and through further description and exploration. This section, an advanced course on Character Development for Breefolk, should enable you to take advantage of some subtle intricacies which make a character truly tangible for those with whom you RP.

CD1 - Your character's history
CD2 - Your character's method of earning a living
CD3 - Using +wardrobe to enhance your Character
CD4 - Maladies, Mentalities, and Malignancies

To learn more about one of the above, please type +breeinfo CD#
Main Menu: +breeinfo
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============================ Bree Info System: CD1 ============================
Your character history is just that - the recorded sequence of events which led your character to be where he/she is today. Most of this will be made up things that you want your character to have done. The history, when used correctly, can be one of the greatest RP tools available. Your history should include your place of birth, where you grew up, what kind of a kid you were, the story about your parents and family, and all the stuff that has happened to you to bring you to the present situation. The history can be as in-depth as you care for it to be, but it needs to cover the basic facts covered in this help file. Once you are done with your history, please +mail bad and ask us to check it out so that we can help you if there are any sticky spots.

To see some more tips on what you should and should not include in your background, type +breeinfo history-tips

To look at other players' histories, type +breedetail playername.
To set your history, type &history me=<your history> and then @set me/history=vis

If you have not done so already, please type +breeinfo new for information on more basic character development.

To continue with advanced character-development, please type +breeinfo CD2
For the advanced character-development menu, please type +breeinfo char
Main Menu: +breeinfo
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============================ Bree Info System: CD2 ============================
Bree has an economy which is alive and well, thanks in large part to Harry. Our marketplace is full of opportunities for Breefolk and visitors to spend all their hard-earned money on groceries, livestock, metalworks, wood crafts, cloth and clothing, etc etc etc. (On a related note, the Salary Object from which all Breefolk receive their earnings is located in the Common House. For more information on this, and how to use it, type +breeinfo e-econ)

We try to RP these types of situations as much as possible because it makes it seem more lifelike and real in Bree. For that reason, all characters in Bree should think about having some way to earn money. Anything which would enable you to earn money is acceptable, as long as it fits in with the theme of Bree.

It is recommended that you choose your job and RP it as your first RP. Many times this RP session is the one by which LAs IC-Approve players. You can RP getting hired for the job, or if it is a job which your character has had for a while, you can RP just carrying out some duty of the position.

Another thing to consider while deciding on a job is our Guild System. Many jobs can either be part of a guild, or not, depending on your personal preference. For more information on this, type +breeinfo guilds.
For some positions people have previously held, type +breeinfo samplejobs.

To continue with advanced character-development, please type +breeinfo CD3
For the advanced character-development menu, please type +breeinfo char
Main Menu: +breeinfo
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============================ Bree Info System: CD3 ============================
+wardrobe vs @desc.

The +wardrobe system replaces @desc. It allows you to make numerous short descriptions, then mix and match them to fit the day and the scene you are RPing. So, if in one scene you are having a nice dinner with your friend, and in another, you are digging up the potatoes in your garden; you can be wearing different clothes in your description without having to retype the entire thing each time.

The commands you will need to use +wardrobe effectively are:
+WSTORE +WWEAR +WERASE +WWHICH +WEVAL

The important thing to keep in mind while creating your +wardrobe, is to keep each item separate. It doesn't matter how short each one is; but don't mix two things together, or you will never be able to use them separately. The simplest way to make use of this coding is to have one description that tells only what your character looks like; and then as many others as you wish for different articles of clothing.

To learn how to use these commands, please type +breeinfo CD3a.

To continue with advanced character-development, please type +breeinfo CD4
For the advanced character-development menu, please type +breeinfo char
Main Menu: +breeinfo
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=========================== Bree Info System: CD3A ============================
What the commands do and how to use them.

+wstore stores each segment of description you wish to create.
Syntax: +wstore <descname>=<description>

+wwear lets you put up which descriptions you want, in the order you want them.
Syntax: +wwear <descname1> <descname2>

+werase erases a description you no longer want.
Syntax: +werase <descname>.

+wwhich shows you which descriptions you are currently wearing.
Syntax: +wwhich

+weval shows you what is stored under each description name.
Syntax: +weval <descname>

For an example, please type +breeinfo CD3b

To continue with advanced character-development, please type +breeinfo CD4
For the advanced character-development menu, please type +breeinfo char
Main Menu: +breeinfo
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============================ Bree Info System: CD4 ============================
The most interesting and fun-to-play-with characters in all of Middle Earth are the ones that give us hooks -- character aspects that draw us in and make us want to learn more or interact more with them. Too easily, we create cookie-cutter characters, give them a different color hair or eyes, call them unique, and run with them, allowing time to make them truly different. We also tend to focus on giving our characters physical advantages -- we like to be tall, we like to be strong, we like to be beautiful.

One of the coolest things you can do for your character is to make them strikingly different from the get-go. That doesn't mean to make them evil, or make them a non-Breefolk. But within every culture on earth -- and in Middle Earth -- there are folks who stick out: people everyone knows, or at least knows about, due to some physical or behavioral characteristic which is atypical or 'strange.'

There is no reason not to include such aspects when creating or developing a character within the Breelands. In fact, it may make life a great deal more interesting around here -- for Breefolk and visitors alike. We'll discuss some examples on the next page.

For examples and definitions of unusual character aspects, please type +breeinfo CD4b

For the advanced character-development menu, please type +breeinfo char
Main Menu: +breeinfo
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